This past weekend I played two games: Firewatch and SUPERHOT. This post is not intended to be a review of the two games but a look at the polar differences between the two and why one gets a lot of flack for its perceived lack of content and why the other is praised for its mechanical purity.
Now you might ask, “Sadiq, why does this matter? These are two entirely separate games in two entirely different genres!”. To that I answer:
- Humour me, I need to flex my writing muscles.
- Do the words “value proposition” sound important to you? If so, you are in for a treat.
- The voices in my head say interesting things sometimes and I would like to write this down.
Let us jump in shall we?
Continue reading “Firewatch and SUPERHOT: A Tale of Two Games”